Hello,
I’m fairly new to blueprint and I was following this tutorial to create an IK rigged metahuman for a VR project.
Unlike the skeletal mesh used in the tutorial, the metahuman is a blueprint class with a skeletal mesh component, so I need to somehow access the skeletal mesh component from the bp class in order to do what the tutorial is doing.
I tried casting the metahuman blueprint class (which is a child actor component in the current context) to a skeleton mesh but it doesn’t work. So I’m not sure how I can do that.
Any suggestion is appreciated!