How to access static meshes in one blueprint from another blueprint


I’m having trouble accessing a pawn blueprint from another pawn blueprint. What are the variables I would need to do so?

To directly access another Actor, whether its a pawn or a simple cube or anything like that, you need a reference to it.

Once you have a direct reference to it, you can then access all its properties.

Try using the GetAllActorsOfClass node to start with.

You will need to cast to the blueprint, then get the pawn object of that blueprint and use that variable for whatever you are trying to do.