Hi,
Here’s a quick overview of my workflow:
I create a Timewarp layer in Maya, export the key data (using JSON or another format), and then import that into Unreal Engine to automatically key the Timewarp track in the Sequencer — specifically the new Timewarp track feature introduced in UE5.5.
However, I’m running into a problem:
I can’t find a way to access or key the Timewarp track from Blueprint.
I did find that there’s a C++ class called FMovieSceneTimeWarpChannel
, so I’m wondering:
- Is this channel simply not exposed to Blueprint yet?
- Or is there another method to key the Timewarp track in Blueprint?
If anyone has experience with this, or knows a workaround (even in C++ if necessary), I’d really appreciate your insight.
Thanks!