How to access Object Library which you create in content browser?

Is there a way to access the object library that you create in content browser to be accessed via code or blueprints?

I was able to find these two sources:

https://docs.unrealengine.com/latest/INT/Programming/Assets/AsyncLoading/index.html#theassetregistryandobjectlibraries

Over there its suggesting to create the library dynamically by pointing it to a location.
I want to access the object library which I create in the content browser. Can you please guide me on how to do that?