I have a mesh, with a morph target, and the same morph target is baked onto a vertex displacement map. How can I access this information? Either the morph target, or the baked image would be fine
Reads current mix of morph targets as far as I can tell.
Setting MorphTarget Weights (either in BP or on the SKM itself) will make the morphedPosition data available
I was under the assumption that it would provide me a list of all possible morph targets to choose from.
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