How to access level sequence tracks from blueprint.

Hi,

I’m trying to get information about the tracks of a level sequence in a blueprint. There is a Get Tracks node but it need an In Binding input and I don’t know what exactly that means or how I can connect my level sequence here:

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In the end I would like to edit attributes of the tracks like decreasing the weight value of an animation track upon an interaction. If there is another / better way to do it, please let me know!

Thank you for your help! :slight_smile:

The in binding is looking for a Movie Track. you will need to have created a movie.

Okay, so that means it’s not possible to access the tracks of a level sequence?

I think what your looking for is the Sequencer Scripting Plugin, make sure to enable this in ‘Edit > Plugins’. than you should be able to do something like this…

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I’m pretty much at that stage and trying to query which animation sequence is being used by a animation track on a skeletal mesh component.
Any idea how to go about it? I thought I would be able to access it via the sections.

You pretty much have it. You just need to cast the section to a MovieSceneSkeletalAnimationSection, look for GetParams and then Split Struct Pins on that Params struct: