I’m trying to get information about the tracks of a level sequence in a blueprint. There is a Get Tracks node but it need an In Binding input and I don’t know what exactly that means or how I can connect my level sequence here:
In the end I would like to edit attributes of the tracks like decreasing the weight value of an animation track upon an interaction. If there is another / better way to do it, please let me know!
I think what your looking for is the Sequencer Scripting Plugin, make sure to enable this in ‘Edit > Plugins’. than you should be able to do something like this…
I’m pretty much at that stage and trying to query which animation sequence is being used by a animation track on a skeletal mesh component.
Any idea how to go about it? I thought I would be able to access it via the sections.
You pretty much have it. You just need to cast the section to a MovieSceneSkeletalAnimationSection, look for GetParams and then Split Struct Pins on that Params struct: