So does this mean that it’s possible for the GameState is null? Therefore I can’t rely on retrieving values from this object?
In my example I’m storing some properties of my “characters”. Like HealhtPoints, start rotation etc. Looks like this class isn’t suitable for this? Should I move this properties to GameMode class?
edit: Oh I see, It’s working now. (Because I’m not trying to access it from constructor of PlayerController).
What do you mean by you weren’t trying to access it from the player controller constructor? I’m running into the same issue where the game state is returning null in the client