So, for a plugin I’m working on I’d like to be able to query the current active filters in all Content Browsers.
Ive been hunting around in the source for a bit and am scratching my head regarding how I am supposed to access that data. I found a delegate that will notify when any of the filters change but I cant seem to query them directly.
That said, I’m fairly new to C++ in unreal so I may just be unfamiliar with the specific code path to follow.
To be clear these are the filters I’m looking to get access to.