Is it possible to get the translation of a control created inside the Control Rig for instance? like we do here:
AActor…->FindComponent…<USkeletalMesh…>()->GetSocketLocation(“NameOfTheSocket”)
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Is it possible to get the translation of a control created inside the Control Rig for instance? like we do here:
AActor…->FindComponent…<USkeletalMesh…>()->GetSocketLocation(“NameOfTheSocket”)