Hey guys,
It’s been several hours since I started searching for this thing but I can’t find a simple way of accessing any of my Character Blueprint Class variables in the Level Blueprint. Basically I want to trigger a matinee actor referenced in my Level Blueprint when a boolean “Detected” is true in my Character Blueprint.
I tried with event dispatchers to no avail because I couldn’t access the EventDispatcher in the Level Blueprint because my character blueprint was a class blueprint initiated at play and not something that is placed on the scene for easy referencing
Here’s what I have for now.
Here I set my bool detected (it works)
And here is the branch waiting for the variable “Detected”
I’m really struggling right now…