How to access Class Character Blueprint Variable in LevelBlueprint?

Hey guys,
It’s been several hours since I started searching for this thing but I can’t find a simple way of accessing any of my Character Blueprint Class variables in the Level Blueprint. Basically I want to trigger a matinee actor referenced in my Level Blueprint when a boolean “Detected” is true in my Character Blueprint.
I tried with event dispatchers to no avail because I couldn’t access the EventDispatcher in the Level Blueprint because my character blueprint was a class blueprint initiated at play and not something that is placed on the scene for easy referencing

Here’s what I have for now.

Here I set my bool detected (it works)

And here is the branch waiting for the variable “Detected”

I’m really struggling right now…

You have to Cast to MyCharacter.

It works ! Thank you so much :slight_smile:
It was one of the thing you wouldn’t know as a beginner so that’s really cool !

I’ve spent a lot of time trying to figure this out too. Glad to help :slight_smile:

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Thanks! This is very useful for beginner!!