How to access child components?

Ah, and linking it to the BeginPlay event.

The “Material” input of the “Cast to Slate” node is the variable? (Maybe I shouldnt have named my variable “Material” as well. A bit ambigous :rolleyes: )
What is that for a node before that Cast node?
Somehow Im failing again :slight_smile:
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That would be ideal. I also thought about adding a implements a blueprint interface to the MaterialSlate BP and creating a function for the material change that implements the material/text change. But Im still struggling with BP interfaces…

I will have over 200 of these slates. That would be tedious work. Its much easier to change the material in the details panel and the name changes accordingly. And also reordering and inserting materials of the same style wouldbe easier, like having Wood1,Wood2,Wood3,Rock1,Rock2… and then adding a Wood4 in between and shift the rest…

Basically yes. Also the construction script fires everytime something changes, since Im changing materials, it seemed an appropriate place…