How to access blueprint's media file from a level sequence?

Hi everyone, I thought this would be “easy” to figure out because it’s a simple scene. I created a blueprint of a TV playing a video file with audio. Added blueprint to my scene and everything works great during simulation.

I created a sequence to animate a few lights and a camera. Plays great as a sequence.

I can run the simulation and play the sequence at the same time, but how can I export this whole scene? I can export the sequence, but it doesn’t include the TV blueprint. The TV mesh texture is static unless simulation is running.

I tried adding the blueprint to the sequence and adding a trigger event to access the BP’s media player. I selected ‘component’ and tried activate, auto-activate, and a few other things, but to no avail.

Anyone have any ideas? Thanks! -Erik