I am using a Data table to hold some information about my character’s animations. In my struct, there are a few Rotator arrays. I created an editor scene that allows me to adjust the values for these arrays but I need to be able to copy the array data. I can copy the Default variable value but I cannot Access the variable data while the game is in session.
P.S.: I basically need to be able to copy the value being displayed in “Watch Variable”.
So if I understand correctly, you want to be able to grab values that are created/modified while the game is in session? In that case, if you go to the World Outline tab while the game is in session and find your character, you should be able to see the values at real-time.