how to access and work with a lot of data ?

I need to make a large number of widgets in the form of dialog boxes (like in Twitter) I need to insert in each box an individual photo name and a lot of text (from the user)
If I worked with SQL I would call each “cell” and ask it to put on the main screen what is written in it.
But I don’t understand how to do the same in UE,
Help me please :frowning:

Hey there @Tech_Priest_040! Welcome to the community! So you can kind of do the same thing in Unreal! If you’ve got experience in SQL there are marketplace plugins that allow you to work with a simple API to pass data back and forth from the DB, alternatively you could create one as well. Of if your use case is simple enough to use SQLite there’s a built in plugin already in Unreal!

Here’s a link to one of the multiple MySQL plugins:

If you need DOTS/ECS like Data optimized workflow, then MassEntity framwork will do, however is still highly experimental and not quite done.

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