How to access and set acceleration for the Mover plugin? (UE 5.5)

Hi All, I’m trying to integrate motion warping from Game Animation Sample into a Mover character. However, I ran into a snag when trying to access and mutate the character’s acceleration. The closest thing I found was the CommonLegacySettings, but it doesn’t seem to do anything when altered.

Any ideas?

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I was wondering the same thing. Any luck?