Hi All, I’m trying to integrate motion warping from Game Animation Sample into a Mover character. However, I ran into a snag when trying to access and mutate the character’s acceleration. The closest thing I found was the CommonLegacySettings, but it doesn’t seem to do anything when altered.
Settings should typically be changed by a modifier deriving from FMovementModifierBase. In the MoverExamples project, adjusting speed and capsule size for crouching is handled in FStanceModifer. You can pretty easily make an equivalent FGaitModifer to handle the Walk/Run/Sprint gaits from GASP. Look at MoverExampleCharacter.cpp to see how the stance modifier is applied and removed.
I don’t know if modifiers can be implemented in BP, I have only done it in C++.