I’m trying to access different LODs from a static mesh and edit its properties using C++.
For example. Set cast-shadow property only for LOD3 and LOD4.
Tried using LODResources, LODGroup. Non gave me access to LOD properties I need.
I tried accessing the OwnerComponent using LODData, but for some reason it returns null.
staticMeshComponent->LODData.Num() this returned 0.
I’m new to Unreal and C++ Kindly correct me if my approach is wrong.