Hi there, I have a variable set by “Spawn Sound at Location” which is saved within the “Demo” level BP. This plays a sound cue a phone ringing on loop. When the player interacts with the “Phone” actor, I want this sound to stop. However I cannot access the “PhoneIsRinging” variable set by the spawn in the “Stop” step in the phone BP. How can I get this BP to access this variable?
Thanks, this has broken all of the code. I assume I supposed to use event dispatchers for this? I have sequences and exponential fog changes that cannot be accessed by this actor blueprint?
Re-reading your original post, it makes much more sense for the phone to make the ringing sound ( like real phones do ), and stop when the player picks it up.
That’s what Im trying to achieve. Ive spawned a sound at the phone actor, and want it to stop when the player interacts with it (it then runs an audio sequence). Is there a better way to achieve this?