How to access a pawn widget in a other Blueprint?

Hey, whats up?
I am literally shaking my head to find a solution for this problem.

It’s very simple, I just want to change the “Show debug” property of a widget, but in other blueprint.
The widget is in VRPawn.
I want to do it when a specific level loads.

Is there any way to do it easier or something like that?
Please, consider that I am a Unreal Engine starter, this is my second day
Thanks for reading!

You should directly cast to the Pawn, rather than casting the class of the Pawn.

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