How to accelerate packing? (for debugging)

This is the first time I have packed my project.
I did it to debug because the editor didn’t show me the errors I’m looking for.
And when it shows them, it closes the console so quickly that I don’t have time to read it… then I look in the log file and the error has not been written in it.

Ok, package the project for debugging in visual studio.
It took 49 minutes to pack.

Only to find out that a virtual function in the constructor was causing problems.


And the worst part is that I’m completely sure that’s not the error I was looking for in the first place.

Do I really need to wait 50 minutes to fix a single bug? I can’t believe it…

1900 packets were cooked.
I’m pretty sure I don’t even use 75% of them… My project is extremely simple!!
I’m not using “Lumen” or “Ray Tracing”, or Nanite, no shadows, no reflections…
During packing I saw hundreds of packages that I had no idea what they were.

Is there a way to choose the packages I need?
Or some quick way to debug in standalone?

Thank you very much for your help!!

i think Rider can work… but need to coock anyway

The problem now is if the player leave the game and return to the main level (menu) all the actors in the old level become null pointers… and even IsValid() cause exceptions…

How to handle that?

Thx u!!


This help a little bit to reduce de cooking time… but not too much!! :frowning: