How to able to count fractures by mass and material when they go through a scene or something? Chaos

Hello All! :slight_smile:

Have been trying to figure out Unreal Engine and it’s pretty good for a noob like me, but now i need to ask how am i able to count fractures what comes and to make able to count those on certain area and then how to get rid of those. If i make that kill area like sleeping one does that despawn fractures away?

I would like to know is there any values for fractures to use in blueprints. Im new in this anyways so might have missed up something.

And secondly came to my mind right now that how am i able to grab fractures? Like i saw some tutorials about grabbing dynamic object and moving it around, but how to do it to fractures as i have no clue how fractures are umm named in the engine :slight_smile:

Sry bad English and Thank you in advance :slight_smile: