Doing this for a Game Development assignment. Basically what I want to happen is when the player initiates battle, the Blueprint of the enemy refers to the data table of some random enemies (with random stats assigned to each one)
The intended plan is that the box on the right becomes a random enemy that the player has to knock down in a classic RPG format (player moves first, enemy moves second, the whole thing). I know on some level you have to create an array for the blueprint to reference, but how do I link that array to the data table?