in my level , i have often Multiple instance of the same monster. Those monsters move in the level (left - right direction) and when their Box overlap a trigger “with a tag” who mention “switch_move”, i simply do on this monster a sprite rotation.
My current concern is actually when there is only 1 instance of this monster in the level it work, but when there is multiple instance, often , when 1 monster hit the trigger the other monsters instance switch also, like if this other instance was also overlapping the trigger “which is not the case”
What am i missing here ?
Thanks in advance for your help