how third person camera prevent from overlap in mesh or inside in mesh

i play my game i see some issue like my character near the object or mesh and i try to rotate camera or move camera and i see my third person follow camera inside in mesh or overlap with mesh. like camera it goes outside of mesh

please help me and tell me how to solve

Make sure the third-person camera doesn’t get stuck in or bump into the mesh by adjusting collision settings on the mesh and setting up camera movement rules. Hope it helps :slight_smile:

This is generally a problem in many games. It happens because SpringArm do collision test, so your camera doesn’t end up behind the wall.

You can change these settings in SpringArm:

Usually in many games character mesh disappears if camera doesn’t have enough space not to go into the character.