How the heck does 'Spawn Emitter Attached' work?

Ahh…anim BP…then You’ll need to cast to Pawn owner…should have done that at the start of your AnimGraph likely…Cast to yourCharacterBP and “as {yourCharacterBP}” drag off and get Mesh…then you’ll have the mesh you are looking for…

If at all possible double check setting up an Anim Notify in the Animation…if not no biggie this should work too…