Example of Emitter in use
Hi,
Here’s an image to help you out.
Your character mesh in your blueprint is your component. You would drag it from your components tab.
Also, a light can be a component, a sphere can be a component, pretty much everything in the components tab.
The “AttachPointName” is you socket location, I think it can be a bone name too. You can create a socket and place it anywhere when editing your skeletal mesh.
Whatever you name it, you can type it in that field and not actually hook it up to anything.
This should at least get you started. Hope it helps.