How the heck does 'Spawn Emitter Attached' work?

@ president

I dragged off from the Attach to Component, and this is literally everything that shows when ‘context sensitive’ is checked… The only thing that is below this is a bunch of casting options, which I don’t want.

drag off attach to component.png

And where would my ‘variable’ for my skeletal mesh be? Do I need to make a new variable and referance the Skeletal mesh that is in the components tab in the character bp? (I am working in the anim BP, by the way)