I am playing with the control rig asset from Metahuman, and this “Get Control Bool” nodes confused me.
How does the “Get Control Bool” node here get this boolean?
I didn’t see any name property under the “Stretch” control (or animation channel) related to
“arm_r_stretch_switch” . I also try to create a new “Get Control Bool” and use the magnifier button to choose the “Stretch” control, and it gets me the same “arm_r_stretch_switch” like magic~
Any ideas or I missed something?
Thank you~