Join Colin Penty, Phil Cousins, and Kate Rayner from The Coalition as they break down the development of Gears of War: E-Day.
From its initial conception through its launch on October 6th, they’ll discuss the transition from UE4 to UE5, building the city of Kalona, how features like Nanite and Lumen influenced their approach to building assets and environments, incorporating technologies like MegaLights, Motion Matching, and Iris, performance optimization, and much more!
