Hi,
I was following animation tutorial and the instructor keep pulling animation states to the character like MM_Walk, MM_Idle, etc… in brown and there is also additive animation in green. How 3D animator create these animations and add them to Unreal assets ?
A 3D animator creates character animation by first modeling and rigging the character in software like Blender or Maya, then animating movements using keyframes or motion capture. Once complete, the animation is exported as an FBX file with the skeleton and animation data. In Unreal Engine, the FBX is imported, mapped to the character rig, and set up in the Animation Blueprint for use in gameplay.
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What distinguish normal animation from additive animation ?