how Switch between animations using weapons in control rig?

Hello, I’m bad at English so sorry in advance, I use Control rig to animate weapons for fps shooter such as reloading. shooting and so on, I’m still bad at it, but that’s not the point. I’m interested in the question of how do I make it so that when, say, I set the animation where the character’s hands are so that when I press 1, the character’s hands come out and when I press 2, the weapon comes out. The thing is, in order to animate the weapon, I need to attach it to the character, meaning if I don’t attach the weapon, it will disappear logically. but then how do I insert an animation with hands on 1 if my firstpersonchatacter must have a weapon in his hands, otherwise he will not be in the game when I stand with him. I searched for videos and couldn’t find any. there are videos like how to install weapons and alternate them, but only if they pick them up from the floor or use animations that have already been created, or just animations with one weapon in hand without switching, I would be glad to have your help. I’m just starting out and I want to learn how to move animations in unreal. the other thing is that when I click on 1, I get an animation with my hands, but the problem is that there are weapons sticking out of my hands that shouldn’t be there. I’ll be very happy to help. I want to learn all kinds of animation, but it’s very difficult and the tutorials sometimes show it in a superficial way that you just have to repeat, and I want to understand if you understand what I mean.



1 photo should be clean with my hands, but the weapon comes out there and the second photo is a place for weapons and everything is fine with it, but if I remove the weapon, then everything will be fine with 1 and with the second the weapon will disappear although the weapon was present in the animation
Sorry for my English, but I hope you understand me.