Coming from unity, and a bit rusty with that. I remember being able to just start a c file and call characters as needed. How do I do that in UE5? Right now I create a pawn blueprint then just hit “edit in c++” after opening it, but this leads me to editing the default character.h file which I don’t believe is intended. Where do I create classes that UE5 will recognize, and what functions do I need to call to create a pawn, assign a mesh, assign the controller etc…
I’ve went through a couple of udemy tuts but everything is blueprint oriented unfortunately. If you guys know of anything course that covers this I’m not opposed to taking it.