I have a control rig set up that’s pretty similar to Lyra’s sample control rig, but it only uses the arms, since it’s for first-person. I’m trying to create animations with it, where the character holds a weapon, and the weapon moves with the character’s hands. I’m not using inverse kinematics to place the hands because I’m developing a hero shooter, so every character has one unique weapon that they are manually animated with.
The characters will have their weapons spawned in as actors during runtime, and then attached to sockets on their skeleton. I’m wondering if there is a way to animate a character using a control rig, with a weapon attached to a socket? Without the weapon being attached while animating, it is really hard to see what it would look like when played in-game.
Thanks in advance!