How should the material be created?

Hi,

I have a object, which I created in blender. It is mapped with a Uv-Map.
This means the object has marked seams (When Unreal Engine 5 is able to detect them) and has textures with colors.
I imported the Object and the Texture in Unreal Engine 5.

How do I have to configure the material in the Material-Editor to get the UV-Material shown correctly on the object?

Thanks for your Help.

Regards

If everything has imported correctly, just plugging the albedo into the color pin in the material should be enough.