Hello, How is it possible to draw a variable Text?
Even without localization, that’s not a problem.
I have tried some things:
- Use Print String function, which actually works but it’s not so good loking (also because it has a fixed position on the screen)
- Tried to edit the Character putting in front of the camera a box which should handle an instanced material whic has for every sentence a different texture which defines its opacity according to the letter’s position (Which is a very loooong work)
- Tried to Interacte with HUD, everything it’s fine but if i call Draw Text from Blueprints, it doesn’t work and gives me a warning which says that I have to use Draw function only with DrawHUD Event. This one can be used only in HUD, so I tried to use only this for dialogues, but actually, if i put a branch which checks where’s player position and then fires off text and sound, it emits only the sound and no text.