So I have a platform actor that when the player gets inside the box collider, it runs 4 “animations” that are basically just a linear timeline going from 0 to 1 so it can Lerp 2 Vectors (WorldLocation) so it simulates some animations base only in math.
As you see in the picture it’s getting really really messy and I normally like to have everything on functions. But I think you can’t add timelines to functions or macros. Any ideas on how could I make it better? Thank you.
If the timelines are supposed to fire one after another, you can use a single timeline for all of it.
Once the timeline has finished, select a new set of data to work on and restart the timeline. If you need various curves for each TL run, you can either load it or sample an external one.
Firstly wow thank you so much for the fast response. And wow x2 I had no idea of that that’s really cool. How did you learn that? reading the documentation? a youtube channel? or in a Post?