So I have a platform actor that when the player gets inside the box collider, it runs 4 “animations” that are basically just a linear timeline going from 0 to 1 so it can Lerp 2 Vectors (WorldLocation) so it simulates some animations base only in math.
As you see in the picture it’s getting really really messy and I normally like to have everything on functions. But I think you can’t add timelines to functions or macros. Any ideas on how could I make it better? Thank you.