How should I order my TimeLine? - Too many TimeLineComponents inside the actor

So I have a platform actor that when the player gets inside the box collider, it runs 4 “animations” that are basically just a linear timeline going from 0 to 1 so it can Lerp 2 Vectors (WorldLocation) so it simulates some animations base only in math.


As you see in the picture it’s getting really really messy and I normally like to have everything on functions. But I think you can’t add timelines to functions or macros. Any ideas on how could I make it better? Thank you.

If the timelines are supposed to fire one after another, you can use a single timeline for all of it.

Once the timeline has finished, select a new set of data to work on and restart the timeline. If you need various curves for each TL run, you can either load it or sample an external one.

wow, I think I got it now. Thank you. Also, could you explain again the last part, about if I want various curves on my TL?

You can create curves in the content browser:

image

You can load them manually into the TL:

…or, when you recycle the TL, you can pull data from a container (array, data table, dictionary) and set a new curve dynamically for this TL run:

Firstly wow thank you so much for the fast response. And wow x2 I had no idea of that that’s really cool. How did you learn that? reading the documentation? a youtube channel? or in a Post?

Thanks for all your help :smiley:

Trial and error, a lot of the latter!