so in the past few days I tried to figure out if there is a way to register double key presses and long key presses within Blueprint. I found something here, but it was about C++ code, so not really an option for me since I have barely any experience with C++.
I have a working approach, but I had to change the input method from the axis mapping to action mapping and currently it uses a macro to switch a pressed-variable and a while-loop with a very short delay (0.002). It works, but I think it’s not be efficient enough. Also I still don’t have an idea on how to measure the long press.
The double key press would be useful for dash movement or similar, so nothing too special. But the long key press is what should be able to provide a value that can be used as multiplier for a charged jump for example.
I would be happy to hear some suggestions/ideas ^^
Thank you Wes! Your solution helped a lot! Since I now know how it works, I can go ahead and implement things that I wanted like directional long jumping and some other stuff.
I hope I don’t ask too much, but what do you think about the input method I used, is it ok to use it like that (firing the add movement every 0.001 second seems a bit) or should I go ahead and search for another solution?
There’s so many different ways to do things, I’m honestly learning more and more every day! I will have to give your method a try and see how its going.