I’d like to make a waypoint editing component for a character spawn with the following features:
- Add/Remove waypoints from the components details panel
- The ability to move each waypoint in the editor
- Draw a mesh to represent each waypoint
- Draw multiple meshes at fixed intervals between each waypoint to represent the path
I’m confident I can do the last 3 items on this list, but creating an add/remove waypoint button is eluding me. How would you go about implementing this?