How should I handle Transitions?

So, I have been working with animations for past 1 month for my game. The question is I prefer to use a transition animation between idle and walk/jog/run to have something going on rather then blending directly. Should I use root motion on these animations? Or is there some other way around this, I would like some help with this its pretty rough without some initialization. Thanks in advance :slight_smile:

Hey @Poizan!

So this is some intermediate-level animation engineering here. I grabbed a talk from GDC back a few years ago- the principles are still active. I set it to start right where you need to watch it from as the talk covers a lot of topics. :smiley:

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Thanks alot for pointing me in some direction (have been wandering around aimlessly lol) I will check it out ^^ again thanks

Hey, sorry to bother again lol but do you happen to know any specific tut on this topic striding and warping seems bit advance without proper references. Do let me know if you have anything in mind or have seen around. Otherwise this is enough I will be doing it the old way. Thanks for the help ^^

Speed warping is a bit advanced, but it’s not really necessary for the original topic. Just the bit starting at the 16m mark. :slight_smile:

But if you would like to do speed warping for multiple speeds as well as the distance matching, there are tutorials out there. Like this one:

Disclaimer: This link is not affiliated with Epic Games, Unreal Engine, or their partners.

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