Hi guys! I’ve been doing a ton of digging trying to find a good solution to this problem. Our game has a first person camera on our character that I want to be able to control from a sequencer for specific larger set piece cinematics where animation should drive the character before releasing back to the player, but I have not found a good work flow to make this happen yet, the closest I’ve come is Dynamic Rebinding of our player bp but even then it often disables my mouse input or has other strange hitches with the camera or controller itself and is a pain to animate in editor, any suggestions would be greatly appreciated, thank you guys!