How should I export a cabinet that the player can open?

Hey there I made this filling cabinet in maya and I want that the player can open all drawers seperate. Now my question should I export all drawers and the main cabinet seperate and export it as static meshes or should I rig it and export it as skeletal mesh ?

Either, I personally tried both and separating the parts for me made it easier as I just added both to a blueprint and did the animation from there along with the interaction needed to open it.

I would say if you want the character to open all the drawers separate then you should probably export the mesh and the draws separate and animate them in matinee…
or maybe you could rig the drawers using bones to the cabinet and animate them. then use a trigger in the engine on each drawer which plays the specific animation.

Ok I will try that thanks for your answers.