How should I export a cabinet that the player can open ?

Hey there I made this filling cabinet in maya and I want that the player can open all drawers seperate. Now my question should I export all drawers and the main cabinet seperate and export it as static meshes or should I rig it and export it as skeletal mesh ?

Either, I personally tried both and separating the parts for me made it easier as I just added both to a blueprint and did the animation from there along with the interaction needed to open it.

I would say if you want the character to open all the drawers separate then you should probably export the mesh and the draws separate and animate them in matineeā€¦
or maybe you could rig the drawers using bones to the cabinet and animate them. then use a trigger in the engine on each drawer which plays the specific animation.

Ok I will try that thanks for your answers.