I’ve been very occasionally and randomly getting this crash when attacking an enemy. The crash log isn’t very helpful since there’s no context as to what code could be causing the crash.
It’s also really difficult to reproduce, seems to happen like every 1 in 1000 times I hit an enemy. I have no clue if it’s even my code, the engine or a plugin causing it.
Does anyone know what this kind of crash is usually caused by?
Assertion failed: IsValidIndex(Index) [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectArray.h] [Line: 511] IsValidIndex(1090519042)
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll