How should I cast to AIController?

I am trying to make the following blueprint class.

Every time I try to make the node “Cast to AIcontroller” it just show “Cast to Player Controller”. I already tried to turn off the context sensitive and dragging target from “Get Controlled Pawn” but it never shows.

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Hello Molinaa,

The Cast To AIController can be accessed by dragging from the “Owner Actor” pin of the Execution Event.

If you are not seeing it from there, please drag off of the Owner Actor pin, then search for Cast to AI and take a screenshot. Then you can post the image of the error and I can look into that further.


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