How do I apply an Overlay Material in this instance when hovering over an object with
the tag “Collectible” and then once you aren’t hovering over tagged actor it should stop/remove the overlay material.
I’ve tried using Line Trace by Channel along with setting Scalar Parameter Value
but this method proves ineffective and does not work properly
Here’s my blueprint code: (It’s pretty big)
and here’s an example of what it should do:
- Don’t mind my code being pretty messy, I’ve honestly been struggling with this, when it does work I don’t like how it looks, I want it to look how it does in above gif, I already have an OverlayMaterial called “GlowMaterial”