Hi all
so im trying to create this system where i “do something” and then get a view blend from the player to a character, then to another character, then finally back to the player.(so my first person camera would move into the other npc’s face, then move to the other one’s face, then back to the first one, then maybe a closeup(different camera) for the 1st one, etc)
I was thinking about putting the cameras inside each one of their corresponding actors(for instance, player character has his own camera, npc1 has widecamera and a closeup camera, and the same for the npc2.
I know how to use the set view target with blend in the level blueprint, but im not having much success casting it from the 1st person character bp to the actors ones(also not totally sure how i would choose which camera inside those actors to pick). Actually, my original plan was to make a CameraManagerActor_Bp, that would pick which cameras to activate at a different time so i dont have to put these setups inside of each of the other one bp;s, but its the casting and the “target” from the view targert blend(as well as the new target) that are causing me confusion since i cant get any component references into those slots.
Any ideas whats a better way of going about this?
thanks in advance.