I have a question, how do saves work? Let’s say I made a save in a certain place of the game, and I need the game to start from that moment when loading.
Save games use a save game object and nodes
Apart from that, there is no system. It’s entirely up to you to decide what to save, how to save it, when to load it and how to carry on from a certain point.
Hey there @Metallic_emperor! Saves basically just hold data, they don’t make a snapshot of everything in the game all at once. You have to decide what get’s saved and what doesn’t and when it gets loaded back in and how. This saves you from making a 2gb save trying to save every single item in the game with every bit of metadata all at once and allows you control. Clockwork already added the tutorial I was coming to drop, but I will include some Documentation to help it along.