How Resolve This?

Hey there, welcome to the forums! Are you working on a game or just doing some cinematic stuff? If it’s just rendering, you can either keyframe the hand and gun positions, hook up the gun to the hand bones for a snug fit, or tweak the collision settings for the arm and gun. If they’re passing through each other, it seems like a collision issue. For game workflow, there might be some better options—maybe someone else can jump in with some ideas!

I’m studying Unreal Engine with the intention of entering the gaming market. The idea of ​​this project is to create a TPS. I’m using Aim Offset to join the animations. but in practice it gives this effect of the hand not being in the right place

Hey there @DevShiroe! Welcome to the community! You could utilize an IK setup to handle the hand’s position. This tutorial might help:

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