In my Material I have used an image as a mask as I’ve no idea how to without the image and the Texture for the patterns I’m using is just shifted in order to isolate it, all works fine but now I need to repeat it 5 more times in order to cover 6 of a cube. Is there any way I can do this?
As ClockworkOcean states, to get it to tile you’ll need to remove that multiply with the bottom mask and just modulus the UV by 0.3333 and then add 0.3333 or 0.6666 to one or both of the U&V values to get the correct frame.
Just noticed the Multiply node doesn’t seem to do anything. I don’t think I get what you mean.
I’ve used the masked to only have the selected pattern as the top UV polygons, leaving the rest blank so the pattern is only on top of the cube but I also need it to repeated across the rest …