How remove broken references in project

Hi. I can’t package game. In editor all work. When package is error, process can’t be finished. As I understand from logs reason is links to objects and structures which not exist in project now. They was deleted, but references still exist in project. How clean up those useless links? I think I need use Visual Studio find and remove… Is here more simple solution?

Have you fixed up and removed all redirectors?

no. In fact, I have little idea about redirectors… How to? I will search now.

Probably a good idea to read up on the topic anyway…

But the quick-fire guide:
In Content Browser, filter for Redirectors (it’s in Misc).
Right Click (redirector(s)) and Update Redirector References, if all goes well it will offer to remove the redirector after, accept this.
Repeat for all redirectors.

Repackage your game.

Thank a lot. I found similar info in web. But there too much folders appear… My project not small, there hundred assets…

I am unsure if there is a way to do them all at once, a quick search suggests not.

I assume by ‘folders’ you meant redirectors, with the filter on you should see no folders.
Just how many do you have?

You should be fixing them up regularly ideally, if I remember I now do it immediately upon moving something. Obviously that’s not very useful for your current predicament, but certainly something to keep in mind moving forward.

I do on one folder. There show folders after use filter. There about 20 folders in content browser appear. After I use fix up, editor do something, save. Then not do anything if I try fix again. I will try package project again. It long, about 2 hours. All content weight about 17 gb.

Fix redirectors not help in my project. Packaging failure. Some common messages from log:

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘/Game/ThirdPersonBP/Blueprints/SaveGames/CompletedQuestSave’: Can’t find file.

ATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Warning: [AssetLog] (no disk path found): [Compiler] Invalid property ‘QuestClass’ class, replaced with Object. Please fix or remove.

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘’ is not a standard unreal filename or a long path name. Reason: Path should be no less than 4 characters long.

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogDerivedDataCache: Warning: C:/Users/Интерн/AppData/Local/UnrealEngine/Common/DerivedDataCache is very slow (0.02MB/s) when accessing C:/Users

UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Failed to write STREAMEDAUDIO_BC6E92FBBD314E3B9B9EC6778749EB5E_OGG00000000_4_5B7AA10147837BAE7FBB5AA876CD5EB3_CHUNK13_262144 to HierarchicalDerivedDataBackend. Error: 0 (Операция успешно завершена.

There is some broken links to deleted objects and BP. How remove them?