I’ve had this vision since the mid 1990’s that one day, we would be able to simulate real life sound with a computer. Imagine “ray tracing for sound.” I had a project recording studio and bought The Master Handbook of Acoustics to build it right and have since wondered when this day will come, where we can define a surface and have it all be calculated correctly in real time. I’ve used Unreal for about a year, and I’m guessing we’re talking something more than just physical materials and ambisonics.
What I really want to know is:
What is required to design a real life accurate soundscape? The goal for now is to create a game that blind people can play, so it must sound like they “see” our world.