How put a delay inside a Input

You can use a Delay node after the event.

Hi people!

I’m have this Left Mouse Buttom input doing some things for me and I noticed that all inputs don’t have a delay…and it is causing me a lot of problems because it is sending a lot of commands and if a player use that input so fast…my Toggle Active don’t do his function or do it wrong.

There is a way to modify the properties of all inputs and add a minimum delay to avoid this problem?? Like in Kismet?

I did this…but I have no sucess

Can you post another screenshot of your blueprint with Delay node?

I resolved my problem temporaly with booleans…avoiding the player use the button multiple times in sequence…I’m turn off the button and turn on after 2 -3 seconds after the first use…but there is my screenshot…

Estou com o mesmo problema, colega ! E o meu ainda é pior,pois eu estou usando uma blueprint parecida, mas para ativar e desativar um elevador…Só que o elevador ativa mesmo estando do lado de fora…Ja tentei usar triggers, mas sem sucesso, pois nao quero que o elevador se ative sozinho!

Vou postar o que fiz pra voce ter uma noção…

Using a sequence, delay, and do once could also achieve this result. For example:

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Thanks!!! :smiley:

been looking everywhere for this answer thank you so much